The Official Launch Kingdoms of Elyria

Player-run governments and economies are a few of the unique aspects of Chronicles of Elyria. When we discussed kingdoms and land management in a previous design journal, we detailed the duties and responsibilities for the gentry, aristocracy, and nobility. Today, we’re announcing the official kingdoms for each of the servers at launch.

What does this mean for you? Nobility structures can be built with assurance about what server they will coexist on. If you are playing the Dance of Dynasties, the politics and subterfuge can now be server-specific. Organizations and landowners can begin to negotiate where they want to plant their flag. There are big repercussions, too. Every player is effected by the kingdoms on any given server, even if you don’t know the tribes in the kingdoms at the moment. Stakes are in the ground and the game is in motion!

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